Sure, the game challenges you to solve your friends' marital issues, but nothing is ordained. Exploring for functionality, if you will. There is no clear purpose other than solving the mystery of "what can I do here?" You will fiddle with the arrow keys, scrounge for words to type on the keyboard, and move about the apartment in search of something - anything - that you can interact with. Like an experiment out of The Sims, Façade is more of an experience. If you define games to need a winning condition or set goal, then Façade will disappoint. Nonetheless, that trick holds a special quality that pulls you in a direction you cannot describe and forces you to rethink the purpose behind interactivity. And you are forced to question the game behind this one-trick pony. Unfortunately, you soon realize you have little to no control over the outcome of this storyline, regardless of how interactive it is. And what better place to interrupt a conversation than between two friends whose marriage is falling apart? Hear Trip and Grace argue over wine glasses before you even walk through the door and you know you're about to get caught in the middle. It intends to be an experiment in artificial intelligence and natural language processing, allowing you to type a short sentence of dialogue at any time during a conversation. Façade does not intend to be a masterpiece. In fact, to rant on this independent-party, low-budget, one-gigabyte download would be a failure to admit its inherent production value. Questioning whether Façade is a game would be to overlook its importance in game design. And what better place to interrupt a con." ![]() ![]() ![]() "Questioning whether Façade is a game would be to overlook its importance in game design.
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